iOS Engineer
What you'll do
Build and ship user-facing features for a consumer app used by millions, owning them from idea to release
Translate product hypotheses into polished, performant iOS experiences in Swift / SwiftUI
Share UI logic across platforms via Kotlin Multiplatform (KMM), collaborating closely with Android and Web frontend
Instrument A/B experiments, read the resulting data, and iterate quickly on activation, retention, and engagement
Own user feedback and long term product success
Requirements
Strong iOS engineering skills with clear ownership of shipped, user-facing features
Proficient in Swift and SwiftUI; comfortable with modern concurrency and app architecture
Real product sense: you have opinions about UX and can tell good from "technically done"
User sympathy - you instinctively notice friction, jank, and confusing flows
Data-literate: experience with metrics, dashboards, and experiments to validate whether a change worked
Clear communicator who can align with non-engineers and make tradeoffs explicit
Bias toward shipping and learning over perfect architecture
Experience
3–5+ years building and iterating on mobile products used by real users
Proven track record shipping iOS features and improving them based on feedback or metrics
Professional experience with B2C / consumer-facing products, presumably in gaming, social, etc. realm
Exposure to A/B testing or product experimentation is a strong plus
Kotlin / KMM experience is a plus (but not a requirement)
Education
Bachelor's degree or above. Shipped work, judgment, and product taste matter more than credentials.
Nice to have
Experience at a fast-growing consumer app, or your own indie app on the App Store
Interest in anime, otaku culture, creator communities, or AI image generation
Note: If you've read this, please tell us the names of your top 5 favorite niche anime at the end of your message.