Digital Designer
Obligatoriu:MobileAIGaming
Your tasks
- Product images. Make the products in the app look worth winning. Edit, retouch, cut out and stage product images, and keep them consistent across hundreds of products.
- Marketing creatives. Ads, social posts, campaign visuals, and App Store and Google Play visuals, all within Danish gambling marketing rules.
- Game assets. UI, backgrounds, icons and effects for our mini-games, delivered so developers can drop them straight in.
- App assets. Icons, illustrations, banners and in-app visuals, together with the product team in Figma.
- The brand book. We're finishing a new brand book. When it's done, you maintain and apply it, and make sure what we ship follows it.
- The quality bar. If a product image is bad, a banner is off-brand or a game asset looks cheap, you say so, and you fix it.
Requirements
- Around 5 years as a digital or visual designer. Your portfolio shows product imagery and marketing creatives; illustration or game art is a plus.
- Self-driven. You find the work that needs doing, plan it and ship it without waiting to be asked.
- Good taste, and direct about it. You'd rather say "this product image is bad" than let it ship.
- Fast across formats. A product cut-out in the morning, an ad set after lunch, a game banner before the day ends.
- Comfortable handing assets to developers, with the right sizes, formats and naming.
- Strong tools: Figma and Photoshop (or Affinity), and at home in Illustrator or similar.
Nice to have
- Illustration or character art for games
- Motion: After Effects, Lottie or Rive
- 3D, for example Blender, for product renders
- AI image tools as part of your workflow
- Game art or mobile app experience
- Marketing in a regulated industry such as gambling
What we offer
- Salary based on your qualifications and experience.
- An office in central Copenhagen, 100 m from the Marble Church (Marmorkirken), close to everything.
- A small team where your work ships fast and is visible in the app, in our ads and in our games.