iOS Engineer

MetanomalyTokyojapandevopublikowano 11.06.2026
Wymagane:KotlinSwiftFrontendMobileAIGaming

What you'll do

Build and ship user-facing features for a consumer app used by millions, owning them from idea to release

Translate product hypotheses into polished, performant iOS experiences in Swift / SwiftUI

Share UI logic across platforms via Kotlin Multiplatform (KMM), collaborating closely with Android and Web frontend

Instrument A/B experiments, read the resulting data, and iterate quickly on activation, retention, and engagement

Own user feedback and long term product success

Requirements

Strong iOS engineering skills with clear ownership of shipped, user-facing features

Proficient in Swift and SwiftUI; comfortable with modern concurrency and app architecture

Real product sense: you have opinions about UX and can tell good from "technically done"

User sympathy - you instinctively notice friction, jank, and confusing flows

Data-literate: experience with metrics, dashboards, and experiments to validate whether a change worked

Clear communicator who can align with non-engineers and make tradeoffs explicit

Bias toward shipping and learning over perfect architecture

Experience

3–5+ years building and iterating on mobile products used by real users

Proven track record shipping iOS features and improving them based on feedback or metrics

Professional experience with B2C / consumer-facing products, presumably in gaming, social, etc. realm

Exposure to A/B testing or product experimentation is a strong plus

Kotlin / KMM experience is a plus (but not a requirement)

Education

Bachelor's degree or above. Shipped work, judgment, and product taste matter more than credentials.

Nice to have

Experience at a fast-growing consumer app, or your own indie app on the App Store

Interest in anime, otaku culture, creator communities, or AI image generation

Note: If you've read this, please tell us the names of your top 5 favorite niche anime at the end of your message.