Senior iOS Engineer

MetanomalyTokyojapandevpaskelbta 2026-06-11
Privaloma:KotlinSwiftFrontendMobileAIGamingLead

What you'll do

Own major surfaces of a consumer app used by millions, driving them from idea to release and beyond

Translate product hypotheses into polished, performant iOS experiences in Swift / SwiftUI, and set the quality bar for the team

Lead UI logic shared across platforms via Kotlin Multiplatform (KMM), collaborating closely with Android and Web frontend

Define how features are instrumented, run A/B experiments, and turn data into decisions on activation, retention, and engagement

Own user feedback and long term product success for your area, including the key metrics that define it

Mentor mobile engineers and raise the team's overall engineering and product judgment

Requirements

Deep iOS engineering skills with a track record of high-impact, user-facing features owned end to end

Strong in Swift and SwiftUI; confident with modern concurrency and scalable app architecture

Real product sense: you have opinions about UX and can tell good from "technically done"

User sympathy - you instinctively notice friction, jank, and confusing flows, and you advocate for the user in every tradeoff

Data-driven: you frame hypotheses, define metrics, and let dashboards and experiments guide iteration

Clear communicator who can align engineers, design, and leadership, and make tradeoffs explicit

Bias toward shipping and learning, while keeping reliability and UX from decaying under growth

Experience

5–8+ years building and iterating on mobile products used by real users

Experience of leading a small team (2–5 engineers) and/or driving a cross-functional team toward a product goal

Experience as a product owner and/or owning key product metrics, not just shipping assigned tickets

Proven track record shipping iOS features and improving them based on feedback or metrics

Professional experience with B2C / consumer-facing products, presumably in gaming, social, etc. realm

Hands-on experience with A/B testing or product experimentation

Kotlin / KMM experience is a plus (but not a requirement)

Education

Bachelor's degree or above. Shipped work, judgment, and product taste matter more than credentials.

Nice to have

Experience of a fast-growing consumer app, or your own indie app on the App Store

Interest in anime, otaku culture, creator communities, or AI image generation

Note: If you've read this, please tell us the names of your top 5 favorite niche anime at the end of your message.