Senior Staff Gameplay Engineer

KOMODOTokyojapandevpaskelbta 2026-07-08
Privaloma:GitGamingSeniorJunior

About KOMODO

KOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on revolutionizing the shoot ‘em up genre for the next generation. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware, and are developing NIUHI, an indie manga platform. 

Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience. 

If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that! 

The Opportunity

KOMODO is seeking an experienced Senior Gameplay Engineer to join the core team behind Nanos, a competitive PvP action game currently in early prototyping.

In this role, you will take ownership of key gameplay systems that define combat feel, responsiveness, and moment-to-moment player experience. This includes designing and implementing controls, ability systems, match flow, and core gameplay architecture. You will work closely with designers, artists, and other engineers to translate creative direction into robust, scalable, and high-performance gameplay systems.

As a senior member of the game engineering team, you will play a critical role in technical decision-making, system architecture, and setting engineering standards as the project moves toward full production. You will help mentor other engineers, contribute to best practices, and proactively identify risks and opportunities to improve both gameplay quality and development efficiency.

A successful candidate brings deep experience building gameplay systems for action-oriented or competitive games, a strong sense of player feel, and the ability to balance creative iteration with long-term technical health. You are comfortable taking initiative, solving complex problems, and collaborating across disciplines to deliver polished gameplay experiences.

Responsibilities

Design, implement, and own core gameplay systems with a focus on responsiveness and player feel

Collaborate closely with game designers to prototype, iterate, and refine gameplay mechanics

Provide technical leadership and guidance on gameplay architecture and best practices

Ensure gameplay systems are scalable, maintainable, and performant

Review code and contribute to engineering standards and workflows

Identify and solve complex gameplay, performance, or technical challenges

Support and mentor junior or mid-level engineers as the team grows

Requirements

6+ years of professional experience as a Gameplay Engineer or similar role in game development

Strong proficiency in C++ and blueprints with extensive experience developing in Unreal Engine

Deep understanding of gameplay systems, player input, state management, and game feel

Proven ability to architect and maintain complex gameplay systems

Strong skills in writing clean, maintainable, and efficient code

Excellent communication and collaboration skills across disciplines

High proficiency in English communication, including discussing technical and design topics clearly

Tech Stack (Engineering)

Unreal Engine (C++, Blueprints)

Git

Unreal Gameplay Framework

Unreal physics, animation, and UI systems

Preferred Qualifications

Experience developing competitive or PvP-based games

Familiarity with networking, replication, or multiplayer systems

Strong debugging, profiling, and performance optimization skills

Experience leading or mentoring other engineers

Interest in expressive, skill-based, and responsive gameplay systems

Japanese communication ability is a plus

Benefits

Performance-based Profit Sharing 

KOMODO Special Leave ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday, and 1 day Game Launch Day ) 

Paid leave by Japanese labor laws.

Full Social Insurance Coverage (Kanto IT Software Health Insurance Society)

Free language learning classes (Japanese, English)

Company Events (Office Lunch Parties, Year-end Parties, etc.)

Work Visa Support

A Steam Deck will be provided to employees for their employment.

Free Games and Manga

Some benefits will be available after the completion of the probationary period.