Game Designer

GamotionsJakarta Selatan, DKI Jakartaglintspaskelbta 2026-09-08
Privaloma:AIGaming

About the role We are looking for an experienced Game Designer to work across a portfolio of casual and F2P games released on multiple digital platforms. This role is ideal for someone who is analytical, systems-oriented, and highly collaborative, with strong experience in progression, onboarding, monetization, and player engagement.

Key responsibilities

  • Design and improve core game flow and player experience.
  • Create progression and meta systems that strengthen retention and motivation.
  • Design and optimize FTUE, tutorials, and early-player experience.
  • Develop monetization systems including IAP, ads, virtual currencies, bundles, and boosters.
  • Work on game economy, reward pacing, balancing, and progression curves.
  • Define the key events and metrics needed to evaluate game performance.
  • Translate objectives such as improving retention, engagement, or IAP conversion into concrete design solutions.
  • Prepare clear, implementation-ready GDDs, feature specifications, flows, and balancing documents.
  • Validate ideas using spreadsheets, wireframes, prototypes, or AI-assisted tools before full production.
  • Work closely with developers and artists throughout implementation.

About you

  • Professional experience in game design; not an entry-level role.
  • Strong analytical and systems-design mindset.
  • Strong understanding of progression/meta systems and FTUE/onboarding.
  • Practical experience with monetization design.
  • Good understanding of game economy and balancing.
  • Strong understanding of player motivation, reward cadence, frustration, perceived progress, and habit formation.
  • Able to work independently while collaborating closely with developers and artists.
  • Comfortable producing clear and detailed design documentation
  • Open to using and learning AI tools as part of the game-design workflow.
  • Experience with casual or F2P games (preferred).

Skills: AI Systems, Teamwork, Game Products, Game Planning, Game Design, Figma