Senior 3D Environment Artist
Must-have:MobileGaming
Your tasks
Job Responsibilities
- Create and deliver high-quality 3D environment assets, including architecture, modular building sets, terrain, vegetation, rocks and props.
- Own the complete environment art pipeline from reference and concept through final Unity implementation.
- Develop reusable modular kits and asset libraries that support efficient level and environment production.
- Set up and optimise models, textures, materials, prefabs and LODs in Unity.
- Ensure that environment assets meet visual targets, technical specifications and mobile performance budgets.
- Work closely with concept artists, level designers, lighting artists, technical artists and programmers to resolve visual and technical issues.
- Contribute to environment art standards, asset specifications and production workflow improvements.
- Review environment assets and provide professional feedback and guidance to other artists.
- Support both realistic and stylised visual directions based on project requirements.
- Assist with production planning, quality control and delivery risk identification.
Requirements
- At least 7 years of relevant professional experience in 3D environment art for commercial game projects.
- Strong environment modelling, modular production, UV, baking, texturing and material creation skills.
- Strong understanding of PBR workflows, architecture, scale, composition, material definition and environmental storytelling.
- Proficiency in Maya, 3ds Max or Blender, as well as ZBrush and Substance Painter.
- Strong practical experience with Unity asset integration, materials, prefabs, LODs and optimisation.
- Ability to independently deliver complete environments and solve visual or technical production issues.
- Experience balancing visual quality, production efficiency, performance and asset reusability.
- Experience working with multidisciplinary teams in a structured game development pipeline.
- Strong communication, collaboration and problem-solving skills.
- A strong portfolio demonstrating completed environment assets, full scenes and in-engine work.
Preferred Qualifications
- Experience working on AAA, console, PC or large-scale commercial game projects.
- Experience with both realistic and stylised art directions.
- Experience creating modular architectural kits and environment production standards.
- Experience with mobile game optimisation, fixed-camera environments or SLG projects.
- Experience reviewing assets, mentoring artists or coordinating environment art production.
- Experience with Unreal Engine or other real-time engines.
- Familiarity with Substance Designer, C4D, Octane Renderer or similar tools.
- Familiarity with vegetation, terrain and selected character or creature asset workflows.