Senior 3D Environment Artist

OMNILOJO PTE. LTD.Singaporemycareersfuturepublished 10/28/2026
Must-have:MobileGaming

Your tasks

Job Responsibilities

  • Create and deliver high-quality 3D environment assets, including architecture, modular building sets, terrain, vegetation, rocks and props.
  • Own the complete environment art pipeline from reference and concept through final Unity implementation.
  • Develop reusable modular kits and asset libraries that support efficient level and environment production.
  • Set up and optimise models, textures, materials, prefabs and LODs in Unity.
  • Ensure that environment assets meet visual targets, technical specifications and mobile performance budgets.
  • Work closely with concept artists, level designers, lighting artists, technical artists and programmers to resolve visual and technical issues.
  • Contribute to environment art standards, asset specifications and production workflow improvements.
  • Review environment assets and provide professional feedback and guidance to other artists.
  • Support both realistic and stylised visual directions based on project requirements.
  • Assist with production planning, quality control and delivery risk identification.

Requirements

  • At least 7 years of relevant professional experience in 3D environment art for commercial game projects.
  • Strong environment modelling, modular production, UV, baking, texturing and material creation skills.
  • Strong understanding of PBR workflows, architecture, scale, composition, material definition and environmental storytelling.
  • Proficiency in Maya, 3ds Max or Blender, as well as ZBrush and Substance Painter.
  • Strong practical experience with Unity asset integration, materials, prefabs, LODs and optimisation.
  • Ability to independently deliver complete environments and solve visual or technical production issues.
  • Experience balancing visual quality, production efficiency, performance and asset reusability.
  • Experience working with multidisciplinary teams in a structured game development pipeline.
  • Strong communication, collaboration and problem-solving skills.
  • A strong portfolio demonstrating completed environment assets, full scenes and in-engine work.

Preferred Qualifications

  • Experience working on AAA, console, PC or large-scale commercial game projects.
  • Experience with both realistic and stylised art directions.
  • Experience creating modular architectural kits and environment production standards.
  • Experience with mobile game optimisation, fixed-camera environments or SLG projects.
  • Experience reviewing assets, mentoring artists or coordinating environment art production.
  • Experience with Unreal Engine or other real-time engines.
  • Familiarity with Substance Designer, C4D, Octane Renderer or similar tools.
  • Familiarity with vegetation, terrain and selected character or creature asset workflows.