Mid-Level Game UI Artist

OMNILOJO PTE. LTD.Singaporemycareersfuturepublished 10/19/2026
Must-have:MobileAIGaming

Your tasks

About the Role We are looking for a Mid-Level Game UI Artist to join a realistic global SLG mobile game project.

The role covers UI visual design, UX design, and in-engine implementation. The ideal candidate has solid visual design skills, good product awareness, and a strong understanding of user experience.

You will take ownership of individual UI features and work closely with game designers, engineers, artists, and production teams to deliver polished and user-friendly game interfaces.

  • Design UI for game features, system interfaces, event pages, seasonal content, monetisation features, icons, pop-ups, and reward feedback.
  • Create interfaces that support the project’s realistic, war, survival, and post-apocalyptic visual direction.
  • Contribute to the visual presentation of events, seasons, and feature modules while maintaining consistency across the game.
  • Participate in UX design for onboarding, feature unlocking, achievements, reward feedback, and purchase journeys.
  • Improve information hierarchy, usability, readability, and visual quality based on product requirements and user feedback.
  • Collaborate with game designers, engineers, artists, and production teams to ensure accurate implementation.
  • Create, prepare, and integrate UI assets in Unity or other game engines.
  • Contribute to UI animation, interaction feedback, transitions, and overall presentation quality.
  • Produce and manage UI assets according to project standards.
  • Help maintain UI component libraries, visual guidelines, and design documentation.
  • Use AI tools to support visual exploration, research, asset creation, and workflow improvement.

Requirements

  • At least 4 years of professional experience in game UI, UI/UX, or a related visual design role.
  • Experience working on at least one completed or shipped game project.
  • Solid game UI design skills and the ability to independently deliver individual features or UI modules.
  • Proficiency in Photoshop, Figma, Illustrator, and other relevant design tools.
  • Experience preparing or integrating UI assets in Unity or another game engine.
  • Good understanding of layout, typography, colour, information hierarchy, visual rhythm, and interaction feedback.
  • Ability to understand game systems and translate product requirements into clear, usable, and visually engaging interfaces.
  • Strong communication, execution, and teamwork skills.
  • Ability to respond to feedback, iterate efficiently, and deliver work according to project schedules.
  • Ability to use AI tools to support design, research, communication, or production workflows.
  • Ability to communicate in English for daily cross-functional collaboration, meetings, and design documentation.
  • A portfolio featuring relevant game UI projects and demonstrating both the design process and final results.

Nice to Have

  • Experience working on SLG, war, survival, post-apocalyptic, or realistic-style games.
  • Experience working on globally published games.
  • Experience designing events, seasonal content, monetisation features, onboarding, achievements, or LiveOps content.
  • Experience with UI animation, motion design, or in-game presentation.
  • Icon design, illustration, graphic design, or promotional visual design skills.
  • Familiarity with mobile game monetisation, LiveOps, and player behaviour.