Technical Artist

MIKIM Entertainment ABMalmö, Sverigejobtechpublished 10/27/2026
Must-have:PythonC#
Machine translation — original language: Swedish.Show original

Requirements

animation. Your qualifications Experience working as a Technical Artist or a similar technical/creative role within game development. Good knowledge of game engines such as Unreal Engine or Unity. Good knowledge of 3D software such as Maya, 3ds Max, or Blender. Experience with scripting languages and programming (e.g., Python, C++, C#, or HLSL/GLSL). Good knowledge of English in both speech and writing (as our working language is English).

Meritorious Experience with procedural creation (e.g., Houdini). Experience with physics simulations and animation trees. Previously released game titles (PC, console, or mobile).

What we offer

What we offer A creative and dynamic working environment Market-competitive salary and collective agreement/equivalent benefits including sickness, life, security, and occupational pension insurance. Flexible working hours and good opportunities for professional development.

How to apply

Selection and interviews take place on an ongoing basis. Welcome with your application (CV and any portfolio) today!

Other

Location: Malmö/Remote Employment type: Probationary employment 6 months (with a good chance of permanent employment) Extent: Full-time (40 h/week) About the role We are now looking for a driven and problem-solving Technical Artist to join our team! Your main tasks Develop and implement gameplay animations, for example a golf swing, Build and maintain rigs, animation systems, and state machines in the game engine. Develop shaders, visual effects, and material systems. Build tools, scripts, and pipelines that streamline the work with graphics and

Contact person

Listed by the employer in the job posting — for questions and your application.