Graphics Programmer Internship

Larian StudiosBarcelonaJob.bopublished 09/04/2026
Must-have:Gaming

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).

Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.

Write robust, performant, well tested and maintainable code.

Be an active participant in the design and production of the game; the technical side of the creative team!

Requirements Good knowledge of C++

Knowledge of the DirectX 12 API and HLSL

Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing

Open minded, willing to experiment and iterate over a specific feature

Good communication skills in English

You are a team player and willing to take responsibility

Problem-solving skills

Willingness to work full-time on-site at our Barcelona studio

Proven track record: share your portfolio with explicit work you have done.

What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

An open, collaborative environment where ideas are welcome and encouraged

A managerial team consisting of highly experienced game developers at the top of their fields

Sharing hobbies and passions with likeminded colleagues

Inclusive environment with many activities organized by the studios or the employees

Commitment to making the best game possible for the fans, including listening to community feedback