Environment Artist

Larian StudiosQuebecJob.bopublished 08/04/2026
Must-have:PythonGaming
Machine translation — original language: German.Show original

(French version below) With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Environmental Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities  Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists.  Translate concept art into 3D assets with Art direction in mind. Ability to decorate levels delivered from level designers to shipping quality.  Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware. Requirements 2+ years of previous relevant experience in a similar position Experience in Level Art and set dressing. Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds.  Proficiency with Game Editors such as Unreal Engine, unity or proprietary editors.  (We also have a proprietary editor) Proficiency in 3D software such as: Maya, 3ds Max or Blender Experience in 3D sculpting software such as Zbrush. Proficiency in Texturing software such as Substance Painter for creating PBR correct textures.  Exemplary written and verbal communication skills

Nice to haves: Experience working with photogrammetry. Scanning, processing and cleaning up. Proficiency in following software: Marvelous designer, Substance Designer, Speedtree, RealityCapture or Houdini  Ability to develop procedural workflows.  Knowledge of scripting languages such as Python or MEL script. Traditional Art background, Ability to conceptualize or portray ideas by painting or sketching them out. Strong Artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward.

What We Offer:  An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback

  • Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------ Multiple award-winning, Larian Studios has amply demonstrated its desire to offer very high-quality role-playing games. As the studio behind titles such as Baldur’s Gate 3 and Divinity: Original Sin 2 turns toward new projects, we are looking for an Environmental Artist to join the team and help us create the excellent games our fans are used to. Responsibilities Work in concert with various teams, such as concept artists, level designers, scripters, VFX artists and technical artists Transform concept art into 3D assets, always considering the art direction Decorate levels created by level designers with shipping-quality environments Good understanding of performance constraints, as well as optimizing real-time graphic assets for rendering applications on modern hardware

Profile sought Two years or more of relevant experience in a similar position Experience in level art and set dressing; ability to add assets (buildings, vegetation, props) to rough layouts to create environmental storytelling and believable worlds Proficiency with game editors such as Unreal Engine, Unity or proprietary editors (we also have a proprietary editor) Proficiency in 3D software such as Maya, 3ds Max or Blender Experience using 3D sculpting software, such as ZBrush Proficiency in texturing software, such as Substance Painter, to create PBR textures Exemplary written and verbal communication skills

Nice to haves Experience working with photogrammetry; scanning, processing and cleaning up Proficiency in the following software: Marvelous Designer, Substance Designer, SpeedTree, RealityCapture or Houdini Ability to develop procedural workflows Knowledge of scripting languages, such as Python or MEL Traditional art background, ability to conceptualize or illustrate ideas through painting or sketching Strong artistic and technical skills; understanding the importance of composition, shape, scale, color and lighting to significantly enhance the quality of environments

What we offer An international team of over 500 employees spread across 7 studios around the world, each with its own unique qualities, all while maintaining a friendly small-company atmosphere An open and collaborative work environment, where new ideas are encouraged and welcome A management team composed of experienced developers at the top of their craft Colleagues with similar values, with whom to share your passions and hobbies An inclusive environment with many activities organized by the studios or employees A commitment to making the best game possible for the fans, taking community feedback into account

  • Due to the global nature of our operations, as well as the need to interact daily with an international team, this position at Larian requires fluency in English.