Combat Designer

Larian StudiosQuebecJob.bopublished 07/28/2026
Must-have:C#Gaming
Machine translation — original language: German.Show original

(French version below) Combat Designer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned Learn & master our tools; report bugs & UX issues; be a vector for improvement Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules Proactively flag & follow up on any issue impacting the overall combat experience Understand and become an advocate for the player's motivations & expectations Keep up with the industry's state of the art

Requirements  3 years experience in a design position with a solid understanding on how combat encounters work Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc. At least one shipped title, from pre-production to a finished product Proficiency in written communication & a track record of effectively conveying design through clear documentation Excellent verbal communication skills with experience guiding collaboration across diverse disciplines Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines

Nice to haves Someone with the additional skills /competences they would be a very strong fit and will add extra value!) A passion for deep combat mechanics & imaginary worlds in general Programming skills in C, C++, Lua or C# An obsessive eye for detail What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback.

  • Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------ Combat Designer

Responsibilities  Create tactical and engaging encounters for our games, each offering a novel and memorable challenge, and take ownership of them Follow up on asset requests with other departments (art, narrative, scripting, etc.) to ensure production is aligned Learn to master our tools, report bugs and user experience issues; take the initiative for improvements Have excellent knowledge of the encounters present in the game, proactively track changes in mechanics and game rules to stay up to date Proactively flag and follow up on any issue impacting the overall combat experience Understand player motivations and expectations, and act as their advocate. Constantly stay informed on the evolution of industry standards

Profile sought Three years of experience in a design position, with a good understanding of the typical challenges of a combat system Significant creation experience using tools such as Unreal Editor, Unity, etc. At least one commercially released title, from pre-production to the finished product Ability to communicate in writing and a verifiable track record of good communication via clear documentation Excellent oral communication skills and experience managing collaboration across various disciplines Ability to take initiative, be a team player, demonstrate problem-solving skills; proven ability to self-manage and meet deadlines.