[Art Dept.] Technical Art (5+ years / Contract)
We go where no one else goes to realize the dreams of gamers. With bold imagination and breakthrough technology that exceeds expectations, we bravely challenge and pioneer to create worlds that fans around the world will never forget.
We pioneer the path to players' dreams. With bold imagination and breakthrough technology, we create unforgettable worlds for fans across the globe.
Introducing our team (project).
Introduction to Art Department
The Art Department is an organization that supports the graphic technology and solutions required for the overall art production of KRAFTON game studios. Based on graphic technology and production pipelines, we support game development teams so they can start and expand projects quickly and stably, providing KRAFTON's unique differentiated art technology services. Under the company direction of “Scale-up the Creative” and “AI-first,” the Art Dept. holds high quality based on craftsmanship, data-driven optimization, and production efficiency as its core values. Members of the organization lead advanced graphic technology and the latest trends, serving as technical partners that present optimized production guidelines for all studios across the company. Beyond simple tool support, we proactively resolve technical bottlenecks occurring in the production process and provide the best development experience through collaboration (Co-development) with studios. The Art Department supports various domestic and international studios based on experience and trust, continuously creating achievements. We are waiting for experts who will grow together to ensure KRAFTON games achieve high graphic perfection and are successfully launched in the market.
Introducing the Visual R&D Team.
The Visual R&D Team is an organization under the KRAFTON Art Department that plays a role in maximizing the synergy between artistic creativity (Art) and technical implementation (Technology). We solve various challenges encountered in the game development process and provide optimized solutions and production environments so that global studios under KRAFTON can efficiently implement the highest quality. Currently, we are leading tasks such as next-generation graphic technology research and development process advancement, including the 'VCC (Visual R&D Character Customization)' project, which aims for innovation in in-game character production. Our goal goes beyond simple R&D; it is to create practical standards that can be immediately applied to actual projects to produce results. We are now looking for talent who can create new value and increase the perfection of projects through flexible thinking and collaboration within the changing development environment. We look forward to the challenges of those who want to support and grow with the success of KRAFTON's company-wide projects based on their expertise in each field.
Introducing the missions to join our team.
Technical Art Problem Solving
Solve technical issues in the game production process, such as rendering, shader, and asset pipelines.
Analyze the performance impact of art assets and suggest improvement plans
Shader optimization and rendering pipeline improvement
Resolve technical bottlenecks in the artist workflow
Establishing Performance Standards and Managing Guidelines
Continuously update and disseminate performance standards across the company in response to the changing device environment.
Set performance standards by platform/genre and conduct periodic re-evaluation
Document optimization know-how and best practices
Distribute technical guidelines to studios and support training
Studio Technical Support
Directly respond to optimization requests from domestic and international subsidiary studios.
Diagnose performance per project and derive improvement directions
Perform optimization work through short-term dispatch to studios if necessary
Write optimization result reports and suggest recommendations
We want to grow with someone who has these experiences! (Required Qualifications)
5+ years of TA work experience in the game development pipeline
Experience in writing and optimizing shaders (HLSL/GLSL)
Proficiency in DCC tools (Maya, Blender, etc.) and game engines
Scripting ability (Python, MEL, etc.)
Understanding of multi-platform optimization (Mobile/Console/PC)
Technical documentation and communication skills
Ability to read English technical materials
No disqualifying factors for overseas business trips
If you have these experiences, you are the one we are looking for! (Preferred Qualifications)
Experience in optimizing games targeting low-spec mobile devices
Experience participating in multi-platform launch projects
Experience in improving performance for live service games
Experience collaborating with global studios
To join KRAFTON's challenge, the following selection process is required.
Document Screening > *Assignment > Technical Fit Interview > Culture Fit Interview > Pass & Onboarding
*The procedure may vary depending on the position and candidate.
As this is continuous recruitment, it may close early once recruitment is completed.
Interviews and job tests may be added if necessary.
The selection schedule and pass/fail results will be individually guided via the email or phone number registered in your application.
Please check the required documents!
Application (free format), Self-introduction, Career Description, Portfolio (Required)
For new applicants, please focus on the self-introduction; for experienced applicants, please focus on the career description.
When attaching a portfolio, please check the instructions below.
Work Location
Pangyo GREITS PANGYO
Employment Type
Contract (1 year, not eligible for conversion to permanent status)
Please check the following instructions!
Persons eligible for employment protection, such as persons with disabilities and national merit recipients, will be given preference in accordance with relevant laws.
If there are any false statements in the application, the job offer may be canceled.
A 5-month probationary period applies. The company may refuse permanent employment based on the evaluation results during the probationary period, and even during the probationary period, the company may terminate the probationary period early and refuse permanent employment based on mid-term evaluation results. There are no adjustments to employment type or salary during the probationary period.
If you have any questions during the recruitment process, you can check them in the KRAFTON Recruitment FAQ.
BE BOLD, LEARN AND WIN! Would you like to explore KRAFTON’s growth and adventure stories?
KRAFTON Production Studios
KRAFTON Games
KRAFTON Vision & Core Values
KRAFTON Life & Welfare Benefits
KRAFTON Official YouTube Channel
BATTLEGROUNDS Official YouTube Channel
KRAFTON Instagram
KRAFTON Blog
Contact person
Listed by the employer in the job posting — for questions and your application.