Systems / Game Designer (Mid-Senior) (m/f/o)
Your tasks
About the Role
As a Systems Designer , you will be responsible for designing, analyzing, and balancing gameplay systems in line with the design goals of our current project, which is a stylized, combat-driven top-down action-adventure .
You will work closely with the Game Director and game programmers to translate design requirements into clear, workable systems , establish the documentation and parameters needed to implement and tune them, and iterate on the results through testing and feedback .
This role requires both analytical thinking and a practical understanding of game development. You should be comfortable working with complex gameplay interactions , documenting your designs, and collaborating across disciplines to make sure systems work as intended and contribute to the overall player experience .
Key Responsibilities
Design and develop gameplay systems in line with the project's design requirements and overall vision
Analyze existing implementations and competing games to identify opportunities, strengths, and potential improvements
Break down complex gameplay concepts into clear, structured, and implementable designs
Document system logic, design decisions, parameters, as well as dependencies clearly and work closely with the Game Director, game programmers and other disciplines during implementation
Set up and maintain tuning and balancing systems to support efficient iteration
Test, evaluate, and refine gameplay systems in collaboration with QA and the wider development team
Identify issues and inconsistencies, propose solutions , and follow through on improvements
Requirements
Professional experience in Systems Design and/or Game Design
At least one shipped game in the video game industry
Ability to analyze, structure, and plan complex gameplay systems
Strong analytical and problem-solving skills , with an eye for detail and system consistency
Experience with gameplay tuning, balancing, or iterative design workflows
Good organizational skills, including planning, time management, and documentation
Ability to communicate design ideas and technical requirements clearly
Experience collaborating with programmers, QA, and other development disciplines
Knowledge of version control systems
Ability to work independently while contributing effectively to a small team
Fluent in English
Nice to have
Experience working on action-adventure or combat-driven games
Experience with top-down gameplay
Experience working with proprietary engines, internal tools, or custom development workflows
Experience with console game development
Experience balancing interconnected gameplay systems
Familiarity with scripting or other technical tools that support systems design
What we offer
An exciting position with challenges and opportunities to fully express your creativity
An energetic and cheerful team
Extensive room for personal and professional development
The opportunity to positively influence workflows and contribute to the studio’s overall success
A collaborative, cross-disciplinary environment
Hybrid work setup in Frankfurt, Germany (at least 3 days onsite)
Full health / dental insurance (as legally required by German state)
Flexible working time
On KAIKO GmbH:
With over 30 years of game development experience, the founders still work hands on in the development of our titles.
We have a friendly work environment , work sane hours and allow everybody to leave their mark in our products.
As a company we always strive for competence and reliability and keep ourselves from corporate bullshit or buzzwording.
How to apply :
Send your CV, resume and work samples via email to jobs@kaikogames.com
Contact person
Listed by the employer in the job posting — for questions and your application.