Senior / Lead Designer, Students Mission (MOE)
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MOE's DXD is hiring a Senior/Lead UX Designer to lead design craft and user research across its student-facing digital products (including the Student Learning Space). The role requires 10+ years of UX experience and involves shaping high-quality, evidence-driven experiences while collaborating cross-functionally with product, engineering, and curriculum teams. Beyond execution, the designer will also help grow and mentor the student mission design team.
Overview
At DXD (Digital Excellence & Products Division), Ministry of Education (MOE), we work on the digital experiences that shape how students learn, how teachers support that learning, and how parents stay connected to their child's education.
We are looking for a Senior / Lead UX Designer to drive design craft and user experience across MOE's student missions. The Student Learning Space (SLS) is a key focus, but this role covers the broader student product portfolio and involves working across teacher and parent domains to deliver experiences that feel connected and coherent.
This is a design-first role. In the first 6 to 12 months, you will lead the design of key student-facing experiences, setting a high bar for craft, interaction quality, and visual coherence, while running discovery work to better understand how students and teachers engage with digital learning tools. You will also help build out the design practice for the student mission, putting in place rituals, standards, and ways of working for a growing team. Day to day, you will work closely with product managers, curriculum specialists, and developers to shape and ship solutions grounded in evidence and design excellence.
[What you will be working on]
Design Craft and Execution (Primary)
Set and uphold a high standard of design quality across the student product portfolio, covering interaction design, visual design, information architecture, and accessibility
Design user flows, wireframes, and high-fidelity prototypes that balance usability, learning outcomes, and technical feasibility
Contribute to shared design patterns and components that keep student products consistent and aligned with teacher and parent domains
Deliver design specifications that enable smooth implementation, with close attention to how content and UI interact in learning contexts
Discovery and User Research (Primary)
Lead user research with students and teachers to understand how digital tools support and get in the way of learning
Map end-to-end learning journeys across the student product portfolio, drawing on qualitative research and behavioural data to surface design opportunities
Run usability testing and iterate based on evidence, working across mission boundaries (teachers, parents) to make sure the ecosystem holds together
Growing the Student Design Practice (Secondary)
Put in place design rituals, critique processes, and quality standards for the student mission design team
Mentor and support designers on the team, raising craft quality through hands-on feedback, design reviews, and knowledge sharing
Contribute to the DXD-wide design community, shared standards, and cross-mission alignment
Stakeholder Engagement (Secondary)
Work closely with product managers, curriculum specialists, and developers to align on user needs, learning outcomes, and delivery timelines
Facilitate workshops and co-design sessions with educators and domain experts, and clearly articulate the thinking behind design decisions
What we are looking for
Skills, Behaviours, and Attributes
Strong design craft, with a solid track record in interaction design, visual design, and prototyping across complex digital products, including sensitivity to accessibility and content-heavy interfaces
Ability to hold both the detail (pixel-level quality) and the bigger picture (cross-product coherence, design patterns, ecosystem thinking)
Skilled in user research and usability testing, and comfortable using both qualitative and quantitative evidence to inform design decisions
Experience setting up or growing a design practice, including rituals, critique culture, and quality standards
Comfortable navigating ambiguity and shaping design direction in environments where processes are still taking shape
A clear communicator who can make the case for design quality with product, engineering, and curriculum stakeholders
Thoughtful and intentional use of AI tools in the design workflow
Qualifications and Experience
Bachelor's degree in Design, Human-Computer Interaction, Education Technology, or a related field
At least 10 years of experience in UX design, product design, or interaction design roles
A strong portfolio that demonstrates craft quality, design thinking, and the ability to ship complex products
Experience designing for education, learning platforms, or content-rich multi-user products is highly valued
Familiarity with public sector environments or large-scale platform design is a plus
Reporting and Team Structure
Reports to: Design Manager
Works with: Product managers, curriculum specialists, developers, designers across teacher and parent missions, and the DXD design community
What We Offer:
Collaborative and creative work environment
Competitive salary and benefits package, including opportunities for professional growth and development
Work environment that is fully supportive of self-improvement and personal/professional development
GovTech is an equal opportunity employer committed to fostering an inclusive workplace that values diverse voices and perspectives, as we believe it is key to innovation.
Our employee benefits are based on a total rewards approach, offering a holistic and market-competitive suite of perks.
We champion flexible work arrangements (subject to your job role) and trust you to manage your time to deliver your best.
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