Unreal Technical Artist

Dark Bay GmbHPotsdamArbeitsagenturpublished 10/30/2025
Must-have:JavaScriptPythonC#Lead

Company Description

DARK BAY Virtual Production Studio enables all kinds of filming to be produced under completely new creative parameters and production facilities. Digital backgrounds are already pre-produced as 3D worlds for the shoot and projected onto a LED screen around any physical set.

Responsibilities:

  • Work with a CG Lead / Creative Director to design and build interactive experiences using Unreal
  • Experience in creating interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimization - Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Requirements:

  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Designer/Painter, Houdini
  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++