3D Artist

Tolan· San Francisco· ashby· veröffentlicht 25.06.2026
Muss:C#MobileAIGaming
THE ROLE We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful, production-ready models and textures yourself, then help bring them into the product. This is a hands-on role. We need someone with world-class modeling and texturing skills. But we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project. WHAT YOU’LL DO - Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience. - Tune materials, shaders, lighting setups, and VFX to create a stylized, expressive and rich world. - Own assets from early exploration through final Unity integration. - Work closely with art and engineering to turn ideas into shipped features. - Use user feedback and data to shape how and what you build. WHO WE’RE LOOKING FOR - World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view. - Excellent design sense. You can look at a concept and make it better through the 3D modeling process. You consider broader product context. - Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing, materials, optimization, lighting, or VFX. - Emotionally driven. You care about personality and expression in your work. The best Tolan assets should make people feel something. - Strong portfolio. You have a body of work that shows exceptional craft, especially in stylized 3D modeling and texturing. - Performance-aware. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive. BONUS POINTS IF YOU - Have worked on character-driven products where personality and expressiveness matter. - Have shipped products built in Unity(++) or Unreal(+). - Have experience working with blendshapes, shaders, and/or VFX from scratch. - Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products. - Can write tools or scripts in C# or using AI to speed up the production process.