Technical Artist (5-month Contract)

Blackbird Interactive· Vancouver, BC, Canada· lever· zveřejněno 02. 07. 2026
Nutné:PythonC#GamingRemoteHybrid

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Artist to join our team on an upcoming Third Person Action Shooter. Do you want to build stylish and compelling interactive experiences? Do you love collaborating with designers, artists, and programmers to create ambitious in-game content that is both beautiful and performant in Unreal Engine 5? If so, we’d love to hear from you! At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter. We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems

Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems, as well as housekeeping and naming conventions

Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality

Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other real-time content disciplines

Help identify visual or performance issues and devise high-quality solutions within technical constraints

Contribute to the development and maintenance of art pipelines and production processes

Generate clear, concise documentation for tools, workflows, and pipelines

Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements

Requirements At least 2 years of experience with Unreal Engine as a TA

Strong understanding of real-time content development and game art pipelines

Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine

Experience supporting or developing production tools and workflows

Some programming or scripting experience (eg. C++, C#, Python, or similar)

Understanding of asset management and version control practices

Familiarity with animation rigs and game animation systems

Experience working with DCC tools such as Maya

Strong problem-solving skills, curiosity, and a collaborative mindset

Pluses Understanding of shader development and material systems

Experience with particle systems and real-time visual effects

Knowledge of performance profiling and optimization for real-time content

Experience with Perforce (P4V)

Experience with real-time destruction systems like Unreal Chaos